May be recruited^^ at: Mage Tower, Monastery, or Glade^^^
^Magic Familiars cannot be used in any way outside of interaction or being recruited in a glade. (They cannot be recruited by Banner of Command or Call to Glory, targeted by Call to Arms, chosen as a reward for conquering certain Ruins, etc.)
^^When you recruit Magic Familiars, you must also pay a mana of a basic color. Take a crystal of that color from the supply and place it on the Magic Familiars. At the start of every round, remove that crystal and replace it with a crystal of the same or a different color from your inventory. If you cannot or choose not to replace the crystal, the Magic Familiars are removed from the game.
^^^If you recruit Magic Familiars in a Glade, it counts as your action for the turn but is not considered an interaction. Your reputation penalty or bonus doesn't apply, and effects marked "if used during interaction" are not triggered.
|Attack 3 (+2 if the mana on the card is red)|
|Block 4 (+3 if the mana on the card is blue)|
|Move 3 or Influence 3 (+2 if the mana on the card is white)|
|Heal 2 (+1 if the mana on the card is green)|