Unofficial Mage Knight - The Boardgame Wiki
Advertisement

Card Text[]

Mountain Lore
Move 3. If you end your turn in hills, your Hand limit is higher by 1 the next time you draw cards.
Move 5. You can enter mountains at a Move costs of 5 and they are considered a safe space for you at the end of this turn. If you end your turn in mountains /hills, your Hand limit is higher by 2/1 the next time you draw cards.

Additional Info & Explanations[]

No notes for this card yet.

Advertisement